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Rusty lake hotel room number box
Rusty lake hotel room number box









rusty lake hotel room number box

Flip the pages by clicking on the bottom corner of the left or right pages. This is a good way to figure out where you need to go or what to do next. Objectives – Ellen’s current tasks are listed here.

rusty lake hotel room number box

Flip the pages by clicking on the bottom corner of the left page (to go backward) or right page (to go forward). This is a useful way to catch up on the story if you haven’t played in awhile, or review hints to puzzle solutions. Diary – all of Ellen’s notes on the events of the game are listed here. When an achievement is completed, it will receive a gold trophy and clicking on it provides a short description of the event. Achievements – all available achievements are listed here in gray.

rusty lake hotel room number box

RUSTY LAKE HOTEL ROOM NUMBER BOX PLUS

The exact combination of items is listed, so if Ellen takes two Cikloprex plus a vitamin, this combination will appear as one entry in the dosage chart. Dosage data – when Ellen uses a recovery item, its effects are listed here. To consume a recovery item, drag it from the recovery inventory to one of the three empty slots separated by plus signs and select “Swallow.” Ellen can take up to three recovery items at once, or fewer if preferred. Recovery inventory – all recovery items Ellen collects can be found here. Items with a gear on them, like the lighter and knife in this picture, can be combined with other items within the inventory by clicking and dragging one on top of the other. Inventory -all the interactive items Ellen collects can be found here. Each area is labeled in the image above and corresponds to the following uses: This is visible at all times, except in cutscenes or certain close-ups of objects or puzzles.

  • Ellen’s inventory can be accessed by clicking the small yellow hand icon in the bottom-right corner.
  • For instance, an already solved puzzle might change from the gear icon to the eyeball.
  • Sometimes the same object will display different icons depending on your current state of interaction.
  • A person that can be spoken to will have a talking face an object that can be examined will feature an eye an object that can be interacted with will display a set of gears.
  • Hovering over an interactive object, person, or place will cause the cursor to change appearance.
  • Areas that can be walked toward, whether for closer examination or to enter a new area, will be indicated by an arrow that points vertically.
  • To look around, hold down the left mouse button while moving the mouse.
  • This means that instead of entering a “scene,” you enter rooms that can be explored in 360 degrees.











    Rusty lake hotel room number box